Hitman: Absolution may have abandoned some of the ideals of the original games in the series, but it delivers with its own formula. There are some bugs and the story is disappointing, but it says a lot about the experience that I was able to quickly shake those things off and keep replaying levels or building contracts again and again. Hitman: Absolution has its flaws, but its healthy dose of stealth and creative assassinations reminded me once again why it can be so good to be a bad guy.
Brilliant ideas, densely packed
Brutal kills married to IO's trademark humour
One of this generation's finest stealth games
The premise of Contracts mode...
... is slightly better than the execution
Smaller, more linear sandboxes
Like Dishonored before it, itâs actually a true pleasure to play a game that lets you tackle it from multiple angles. After several years of increasingly totalitarian games where youâre very much following a pre-determined path, itâs nice to have a game that doesnât just encourage improvisation; it requires it.
The best missions are open-ended and allow you to be stealthy or shooty
Stealth gameplay is tense and challenging
Excellent production values instill a strong sense of place.
AI inconsistencies diminish the action
Multiple linear, anticlimactic sequences.
Contracts redeems Absolution, but it doesnât absolve it. The game has taken a unique formula and diluted it, allowing the fashionable trappings of other stealth titles to intrude upon a series that has always confidently eschewed convention. Itâs often churlish to criticise a game for daring to do something different, but Absolution is its own indictment â itâs still at its peak when it gives its antihero an unwitting victim and a sandbox, and lets him get to work.
Contracts could well be the best thing about Hitman: Absolution in the long run - although, pre-release, there aren't enough good examples to call it either way. Hopefully, amusing scenarios will quickly start to poke through. You know: stuff that makes you feel like a silent assassin with a sick sense of humour.
Hitman: Absolution doesn't make you feel that way often enough for my liking, but amidst the inevitable and deserved grumbling about its awkward checkpoint system, small levels and weird obsession with its daft story, hopefully those who persevere with it will be rewarded by enough of those moments to make the whole thing feel worthwhile. Reloading some of its best levels, turning off the hints and watching and waiting, it's much easier to remember what it is that makes Agent 47 so special. Hitman is a series to treasure for those moments, even if Absolution isn't its finest hour. Hopefully it won't be another six years before IO Interactive gets another shot at showing us why.
The team at Treyarch could have played it safe and Black Ops II would have sold well, but instead they challenged assumptions and pushed the series forward in awesome new directions. Itâll be hard to return to a campaign where I donât have the ability to shape it, and I simply canât imagine going back to the old loadout system now that Pick 10 exists. Combined with the host of subtle and overt improvements to the array of other systems, the additions to make it more appealing to Esports, and the more fleshed out Zombies mode, this is not just a fantastic Call of Duty game, but one of the best shooters of the last decade.
So I have to give a scoreâ¦ and with all the multiplayer potential, the technology built in to make it work, the features that will make you guys come back again and again, itâs close to a 10. But the single-player doesnât gel, has holes, has awesomeness, has pieces I suspect they hope you miss. And thatâs more of an 8.
THE GOOD: Best story since the first Modern Warfare.
THE BAD: Strike Force missions are a great-but-poorly executed idea.
THE UGLY: The stunning renderings of Manuel âPineapple Faceâ Noriega.
It's weird to come away feeling positive about a game right after you've just told someone that a full third of it is essentially useless to you, but then Call of Duty: Black Ops II is a big game with a whole lot going on. It doesn't reinvent the wheel, and some of the multiplayer changes feel more like they're propping up an aging concept rather than truly moving it forward, even though it's still a good way to spend time with your online friends. For me, it's the notion that Call of Duty is showing some terrific signs of life on the campaign side that left me the most impressed. It's got its share of flaws, but overall Treyarch has assembled a great, fast, and fun first-person shooter that, even if you were thinking about finally skipping a year, is still worth your time.
Call of Duty: Black Ops 2 is made up of so many dissonant parts that it's hard to believe they were all made by the same studio. Black Ops 2's campaign and Zombies mode are disappointments, especially coming off the across-the-board success of its predecessor.
But it's a testament to the extraordinary quality of its multiplayer that Black Ops 2 won't go down as a forgotten entry. For most, that's probably enough to strongly recommend it. A saving grace, if ever there was one, Treyarch has taken big risks with the most successful multiplayer formula in online shooters since online play and party systems. That innovation, combined with the constant refinement of Call of Duty's multiplayer mechanics over the years, makes Black Ops 2 the best online shooter out there.
Multiplayer is king in Black Ops 2, offering plenty of in-game and inherent rewards for its ravenous online community. It's paired with a lackluster story that fails the ambition shown by the branching campaign, reflecting the overall game's forward-thinking but imperfectly executed ideas. Call of Duty: Black Ops 2 isn't the best or most charming entry in the franchise, then, but it takes risks, exploring more than is strictly required for an inevitably annual franchise.
Esto me pareciÃ³ bastante cool. Es una pelÃcula basada en una historia de Tuomas Holopainen pero con mÃºsica de la legendaria banda finlandesa Nightwish