Q: Does Xbox One require an â€śalways onâ€ť Internet connection?
A: No, it does not have to be always connected, but Xbox One does require a connection to the Internet. Weâ€™re designing Xbox One to be your all-in-one entertainment system that is connected to the cloud and always ready. We are also designing it so you can play games and watch Blu-ray movies and live TV if you lose your connection.
Here's how the system works: when you buy an Xbox One game, you'll get a unique code that you enter when you install that game. You'll have to connect to the Internet in order to authorize that code, and the code can only be used once. Once you use it, that game will then be linked to your Xbox Live account. "It sits on your harddrive and you have permission to play that game as long as youâ€™d like," Harrison said.
Other users on the console will be able to play that game as well, Harrison said. So you don't need to buy multiple games per family. "With the built-in parental controls of the system it is shared amog the users of the device," he said.
"The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One," he said. "They would then have to purchase the right to play that game through Xbox Live."
"They would be paying the same price we paid, or less?" we asked.
"Letâ€™s assume itâ€™s a new game, so the answer is yes, it will be the same price," Harrison said.
But that doesn't mean used games are dead. In fact, Harrison told us, you'll be able to sell your Xbox One games online.
"We will have a solutionâ€”weâ€™re not talking about it todayâ€”for you to be able to trade your previously-played games online," Harrison said.
Xbox One and Used Games
We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what weâ€™ve confirmed today. While there have been many potential scenarios discussed, today we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail.
Beyond that, we have not confirmed any specific scenarios.
Another piece of clarification around playing games at a friendâ€™s house â€“ should you choose to play your game at your friendâ€™s house, there is no fee to play that game while you are signed in to your profile.
Ya es oficial pronto podremos revivir nuestro contactos de blackberry pero ahora en android. Una gran movida para que BBM no pierda relevancia y tal vez sea un duro golpe para WhatsApp y del emergente Viber.
In the first version of multi-platform BBM, iOS and Android users are expected to be able to experience the following BBM features:
The immediacy of BBM chats
Voice note sharing
BlackBerry Groups, where BBM users are able to set up groups of up to 30 people and share calendar, photos, files and more
â€śFor BlackBerry, messaging and collaboration are inseparable from the mobile experience, and the time is definitely right for BBM to become a multi-platform mobile service. BBM has always been one of the most engaging services for BlackBerry customers, enabling them to easily connect while maintaining a valued level of personal privacy. Weâ€™re excited to offer iOS and Android users the possibility to join the BBM community.â€ť
BBM Quick Facts:
More than 60 million monthly active users
More than 51 million daily active users who are connecting with friends or colleagues an average of one and a half hours every day.
BBM users send and receive more than 10 billion messages each day, nearly twice as many messages per user per day as compared to other mobile messaging apps
Almost half of BBM messages are read within 20 seconds of being received; indicating how truly engaged BBM customers are
StarWars.com escribiĂł:Today it was announced that Lucasfilm Ltd. and Disney Interactive are entering into a multi-year, multi-title exclusive licensing agreement with Electronic Arts Inc. (EA) for the creation of new high quality Star Wars games aimed at the core gaming audience and spanning multiple genres for console, PC, mobile, and tablets.
Industry leaders and creators of best-in-class blockbuster games, the development and publishing teams at EA will collaborate with the creative teams at Lucasfilm to provide audiences with all-new gaming experiences set in the ever-expanding Star Wars galaxy. As part of the agreement, EA studio teams DICE (Battlefield series) and Visceral (Dead Space series) will join BioWare (Mass Effect series, Star Wars: The Old Republic) in the development of new Star Wars games.
"Our number one objective was to find a developer who could consistently deliver our fans great Star Wars games for years to come," said Kathleen Kennedy, president of Lucasfilm. "When we looked at the talent of the teams that EA was committing to our games and the quality of their vision for Star Wars, the choice was clear."
While EA studios will develop for the core Star Wars gaming audience, Disney Interactive will focus on delivering new Star Wars games for casual audiences on mobile, social, tablet, and online gaming platforms.
"This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Wars franchise for years to come," said John Pleasants, co-president of Disney Interactive. "Collaborating with one of the world's premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to fans around the world."
"Every developer dreams of creating games for the Star Wars universe," said EA Labels President Frank Gibeau. "Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay."
More information, including titles in development, will be announced in the coming months. Continue to check StarWars.com for updates on the future of Star Wars gaming.
http://starwars.com/news/electronic-art ... aming.html
Brendan Eich escribiĂł:This morning, Mozilla and OTOY made an announcement:
What this means:
ORBX.js, a downloadable HD codec written in JS and WebGL. The advantages are many. On the good-for-the-open-web side: no encumbered-format burden on web browsers, they are just IP-blind runtimes. Technical wins start with the ability to evolve and improve the codec over time, instead of taking ten years to specify and burn it into silicon.
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