Giantbomb - 10/10
The Last of Us is a story about hope in a hopeless world, and the lengths we'll go to for those we love. Who is good? Who is bad? Do such distinctions matter in a world gone crazy? The Last of Us is a bold work, especially for a developer recently known for strapping us into cinematic roller coasters. The Last of Us is not fun, at least not in the traditional sense, and that's exactly why it's so interesting.
The Last of Us is not simply Uncharted with zombies, but it couldn't exist without Naughty Dog having made Uncharted first, either. It's a dark adventure, one rarely filled with laughs or joy. There are bitter pills to swallow along the way, and nothing is taken for granted, not even characters. People live, people die. Sometimes it's fair, sometimes it's not. It's still a zombie game, but a sobering one. Take a deep breath.
Joystiq - 10/10
Make no mistake, this is not the feel-good kind of adventure that Naughty Dog is known for. The few lighthearted moments only counterpoint those that become progressively grimmer as the story goes on. The ups and downs are exhausting, and by the end I felt more that I had survived the game than completed it.
Gamesradar - 10/10
Yes, The Last Of Us does have a competitive online component, and itâ€™s far from the hastily cobbled together addition some might expect. Rather, Factions mode proves itself to be surprisingly adept at crafting thoughtful team deathmatches.
Split into two modes (Supply Raid and Survivors) two teams of four players are pitted against each other with a finite number of lives. In the former, each side has 20 lives rationed out between its members; the first team to wittle the otherâ€™s number down to zero are declared the winners. Survivors goes one further and completely does away with respawns all together over desperately tense three minute rounds.
Eurogamer - 10/10
The Last of Us is Hollywood stuff, of course, but the good kind of Hollywood: big-hearted, humane, with just a shade of grey. And the ending, which casts a typical action crescendo in an unusual light, might surprise you. It's jarring and unsatisfying in some ways, powerful and thought-provoking in others, and you have to respect it for following through on the characters' motivations and ending, not with a bang, but on a simple line of dialogue. You won't forget it in a hurry.
Fix - Google Calendar synchronisation failure
Fix - In some cases, uninstalling application causes system to reboot
Fix - In "Call Recording" settings, when the recording time of specified recording number is over 10 hours, long press on the list will cause app flash back
Fix - When answering the phone in mute mode (non-vibrating), the phone will be muted with vibration
Fix - During call, talk time display in the notification bar displays incorrectly
Fix - In the pop-up dialog after adding contacts to the blacklist, pressing the 'Back' button does not exit the current interface
New - Added support for filtering call log for "New Contact"
Optimisation - Redesign page for unknown contacts (05-27)
Optimisation - Support number selection when group sending messages
Optimisation - When selecting phone number to send text messages, the "default" number of multi-number contacts will be prompted (If it was set before)
Optimisation - After exporting contacts to SIM card, export summary will be displayed
Optimisation - In the â€śNew Contactâ€ť page, current account will be highlighted while selecting
Optimisation - Support for syncing cloud large picture for google contacts
Fix - Clicking call recording in call log or notes may cause flash back problems
Fix - Avatar inconsistencies for merged contacts in Details and Edit pages
Fix - Clicking 'Cancel' or 'Back' button in the edit avatar interface opens contact edit page
Fix - Clicking search box does not open search mode
Fix - Clicking on the Return button in groups does not return to the group list
Fix - In some cases, call recordings do not display in the contact call log
Fix - The progress bar shows incorrectly when exporting contacts to SIM card
Fix - Entering only a partial number returns no search results
New - Third-party themes can choose whether to use Fancy icons
New - Added support for QR code scanning
Fix - When entering Camera from Contacts, the skin adjustment button and flashlight button may overlap
Fix - Videos cannot be sent via Bluetooth from Camera app
New - Added quick scrollbar in Cloud Albums
Optimisation - Reduced the chance of no thumbnails when viewing large image
Fix - In local albums when multi-selecting a large number of photos to delete, the delete confirmation box does not respond quickly
Fix - Uploaded pictures thumbnail size conversion error in Cloud Albums
Fix - In some cases, opening the GIF format images may cause gallery to stop running
New - Music UI redesigned and improved
New - Animation effects when number of new window increases
New - Animation effects for creating and closing windows
New - Sliding from the edge to the centre of the screen allows for quickly switching windows
New - Added prompt when accessing insecure URLs
Optimisation - Network error page
Optimisation - Display effect of the link response area in a page
Optimisation - Bottom toolbar height adjustment
Optimisation - New window management interface
Optimisation - New night mode effects
Optimisation - Reading mode visual adjustment
Optimisation - Automatically add mail header when sending mail
New - Local videos can be hidden
si quieres un resumen aqui esta en este trailer
Q: Does Xbox One require an â€śalways onâ€ť Internet connection?
A: No, it does not have to be always connected, but Xbox One does require a connection to the Internet. Weâ€™re designing Xbox One to be your all-in-one entertainment system that is connected to the cloud and always ready. We are also designing it so you can play games and watch Blu-ray movies and live TV if you lose your connection.
Here's how the system works: when you buy an Xbox One game, you'll get a unique code that you enter when you install that game. You'll have to connect to the Internet in order to authorize that code, and the code can only be used once. Once you use it, that game will then be linked to your Xbox Live account. "It sits on your harddrive and you have permission to play that game as long as youâ€™d like," Harrison said.
Other users on the console will be able to play that game as well, Harrison said. So you don't need to buy multiple games per family. "With the built-in parental controls of the system it is shared amog the users of the device," he said.
"The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One," he said. "They would then have to purchase the right to play that game through Xbox Live."
"They would be paying the same price we paid, or less?" we asked.
"Letâ€™s assume itâ€™s a new game, so the answer is yes, it will be the same price," Harrison said.
But that doesn't mean used games are dead. In fact, Harrison told us, you'll be able to sell your Xbox One games online.
"We will have a solutionâ€”weâ€™re not talking about it todayâ€”for you to be able to trade your previously-played games online," Harrison said.
Xbox One and Used Games
We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what weâ€™ve confirmed today. While there have been many potential scenarios discussed, today we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail.
Beyond that, we have not confirmed any specific scenarios.
Another piece of clarification around playing games at a friendâ€™s house â€“ should you choose to play your game at your friendâ€™s house, there is no fee to play that game while you are signed in to your profile.